Town: E̜styǟkö Srëksti̽ Vrët

E̜styǟkö Srëksti̽ Vrët

E̜styǟkö Srëksti̽ Vrët
Example Wood Elven architecture.
StateFederation of Alveria
ProvenceFrömku District
RegionYíhtcèp Heathland
Founded1186
Community LeaderAdministrator Gelêm Raeldireth
Area5 km2 (2 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation2022 m (6633 ft)
Average Yearly Precipitation256 cm/y (100 in/y)
Population1229
Population Density245 people per km2 (614 people per mi2)
Town AuraEnchantment
Naming
Native nameE̜styǟkö Srëksti̽ Vrët
Pronunciation/e̜sˈtjaːco˞/ /ˈsrɛksti̽/
Direct Translation[flirtatious] [mass]
Translation[Not Yet Translated]

E̜styǟkö Srëksti̽ Vrët (/e̜sˈtjaːco˞/ /ˈsrɛksti̽/ [flirtatious] [mass]) is a subtropical Town located in the Frömku District of the Federation of Alveria.

The name E̜styǟkö Srëksti̽ Vrët is derived from the Wood Elvish language, as E̜styǟkö Srëksti̽ Vrët was founded by Szeebban Tununzic, who was culturaly Wood Elven.

Climate

E̜styǟkö Srëksti̽ Vrët has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 9°C (48°F). E̜styǟkö Srëksti̽ Vrët receives an average of 256 cm/y (100 in/y) of precipitation, most of which comes in the form of rain during the summer. E̜styǟkö Srëksti̽ Vrët covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2022 m (6633 ft) above sea level.

Overview

E̜styǟkö Srëksti̽ Vrët was founded durring the late 13th century in winter of the year 1186, by Szeebban Tununzic. The establishment of E̜styǟkö Srëksti̽ Vrët was somewhat plagued by a lack of willing colonists, leading to Szeebban Tununzic electing to pay people to resettle in E̜styǟkö Srëksti̽ Vrët.

E̜styǟkö Srëksti̽ Vrët was built using the conventions of Wood Elven durring the late 13th century. Naturaly, all settlmentss have their own look to them, and E̜styǟkö Srëksti̽ Vrët is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

E̜styǟkö Srëksti̽ Vrët is buildings are speckled and packed arround premissive cobblestone streets with seemingly no patern to them. It appears as if the town's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a town. The town has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the town is well defended against anything short of an army. E̜styǟkö Srëksti̽ Vrët's cost-cutting-focused defences has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Before you’ve even set foot into the heart of E̜styǟkö Srëksti̽ Vrët, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its god. More than it loves wealth. The town is very clearly poor. Buildings are run down in ways that are not imeadiatly obvious. The people are a bit too thin. The market is very eager to sell to newcomers, but not so eager to buy from them. There’s also a general lack of the hum and buzz of healthy industry in E̜styǟkö Srëksti̽ Vrët.

Civic Infrastructure

E̜styǟkö Srëksti̽ Vrët possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

E̜styǟkö Srëksti̽ Vrët has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

E̜styǟkö Srëksti̽ Vrët has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within E̜styǟkö Srëksti̽ Vrët.

E̜styǟkö Srëksti̽ Vrët has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

E̜styǟkö Srëksti̽ Vrët has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

E̜styǟkö Srëksti̽ Vrët has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

E̜styǟkö Srëksti̽ Vrët has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain E̜styǟkö Srëksti̽ Vrët's public wards, blessings, and other arcane systems.

E̜styǟkö Srëksti̽ Vrët has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

E̜styǟkö Srëksti̽ Vrët has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

The locals have cut a deal with some unspeakable entity, trading some form of tribute (benign of horrific) in exchange for the being’s forbearance or assistance. Outsiders may be ignorant of the bargain, or they may know that the community is in thrall but be too fearful of its master to take action against them. The creature likely serves as a protector as well as a tyrant, so the locals may be content with the deal even if it doesn’t offer any further inducement or aid.

E̜styǟkö Srëksti̽ Vrët's chapel was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

In E̜styǟkö Srëksti̽ Vrët there are unidentifiable people in the fog, but it seems to be okay.

The Snake, Venomous near E̜styǟkö Srëksti̽ Vrët are known to be a mutant strain of the creature.

E̜styǟkö Srëksti̽ Vrët's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves consuming a local toxin to channel Illusion energies of tier 1 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4977 m2
    • Cattle and Similar Creatures: 307
    • Poultry: 3687
    • Swine: 245
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 122

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 10
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 8
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

369 of E̜styǟkö Srëksti̽ Vrët's population work within a Foundational Occupation.

762 of E̜styǟkö Srëksti̽ Vrët's population do not work in a formal occupation, but do contribute to the local economy. 98 (8%) are noncontributers.

Points of Interest

E̜styǟkö Srëksti̽ Vrët is known for its unusual rock formations.

POI

History

The the a bevor of Transmutation, an a bevor imbued with great amounts of Transmutation energies was created in E̜styǟkö Ëk Kez by in time immemorial, reportedly some time during the early 2nd century.

History